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Quantum Break: Zero State: A Novel Kindle Edition

4.3 4.3 out of 5 stars 111 ratings

From Remedy Entertainment, the masters of cinematic action games such as Max Payne and Alan Wake, comes a gripping novelization of this time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part show—where decisions in one dramatically affect the other. Both experiences share the same incredible cast of actors who have played leading roles in Lost, X-Men, Game of Thrones and more.

The novel, Quantum Break: Zero State, is the story of the game’s hero, Jack Joyce, who, with his newly gained superpowers, fights the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat and gripping story. The novel greatly expands on the game’s narrative, offering intriguing new timelines and characters to explore!

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Editorial Reviews

About the Author

Cam Rogers is a novelist, game writer, and narrative designer. He has worked on Quantum Break and has written for The Walking Dead franchise. Born in Australia, he currently lives and works in Helsinki, Finland. He is the author of The Music of Razors (written as Cameron Rogers).

Excerpt. © Reprinted by permission. All rights reserved.

Quantum Break

Zero State

By Cam Rogers

Tom Doherty Associates

Copyright © 2016 Microsoft Corporation
All rights reserved.
ISBN: 978-0-7653-9160-5

CHAPTER 1

Sunday, 4 July 2010. 5:00 A.M. Riverport, Massachusetts.

When you're young, time is something that happens to other people.

Standing on the lip of Bannerman's Overlook, taking in the view of the city, there should have been all the time in the world. Cold dawn lit eastern-facing windows like bright pixels. Birds lifted skyward from the university campus in a stippled black cloud, thinning as they banked westward toward the river.

Jack Joyce and Paul Serene had known each other all of their lives, a total that would forever remain at twenty-two years if the delicately voiced man behind them lost his temper.

Paul glanced over his shoulder. Orrie "Trigger" Aberfoyle was the calm, kind-eyed murderer responsible for Riverport's small but thriving crime industry, and had the kind of face you'd expect to surface after throwing bread onto a dead pond. At that moment he seemed to be charmed by the relaxed young lady bantering with him. His three enforcers hung back on the verge, with Aberfoyle's black town car.

"He's going to kill us, isn't he?" Paul said.

Zed — that was the only name she gave — had blown into town a few months back, took up residence in an abandoned home, and lived invisibly: no phone, no e-mail, no social media, no Social Security number. Her hair was a shock of dyed black and swept back like a bend-not-break stack of midnight reeds. A jagged tribal design curved behind her left ear and for fun she spent her afternoons bouncing off public property with the parkour crowd by the river.

Jack had placed their lives in her hands.

"Stop checking behind us. It makes us look nervous." Jack tried for a reassuring smile. "I trust her. I know her."

"You should. She's everyone you've ever dated."

"What's that supposed to mean?"

"She's a good-looking disaster who romanticizes your pathologies." Paul kicked a rock over the edge. The four-second delay to impact knotted his guts.

Last night Jack and Paul had taken a six-pack and the dinghy that belonged to Jack's departed dad and went fishing, way out on the Mystic River. Good times, had a few brewskis, Paul crashed on Jack's couch. Then Paul had woken abruptly as he was tossed off Jack's couch by a side of beef with a handgun. And now they were here.

Jack collected a few flat stones from the platform's ornamental Zen garden fringe, just before the dew-slick safety rail. "Look," he said, "those three guys turned up. We got piled into a car. Aberfoyle's phone rings. It's Zed. How'd she get his number? How'd she know we were in the car? How did she know what to say to make him turn the car around and drive us here, rather than some piece of waste ground in the dockyard? I trust her with this," he emphasized. "Five minutes ago she looked me in the eye and told me that all three of us are walking out of here alive. I believe her."

Jack was utterly smitten by Zed, which was why, Paul knew without a doubt, Jack was letting her do the talking for them — which was why Paul was certain they were about to be kicked three hundred feet off Bannerman's Overlook into the Great Mystery.

All Paul ever wanted was to go to business school, for fuck's sake.

"Jack, when you met her she was surfing the roof of a Honda hatchback at one A.M., with the lights off, down the worst road on Mount Greylock. She hangs out with scumbags and her name is a consonant. In two of her four photos the woman is airborne and she looks different in all of them. She has a tattoo on her head. That man literally gets away with murder several times a year and she's talking to him like he's her dippy uncle. I'm not sure she knows anything about anything." Now Aberfoyle was wobbling a finger at Zed's bemused face, laying down some kind of law. "If you don't say something to make him happy we are going to die."

Jack was Frisbeeing rocks from his left palm into the void, watching them arc and disappear into the foggy woodland that reached toward Riverport's southern border. "Americana." The leather of his jacket snapped as a flat stone spun and descended. "Family businesses. One school. Everyone knows everyone. Riverport, oh Riverport, such a pretty little town."

Paul recognized the refrain from their school anthem.

Jack tossed the remaining rocks over the side. "I hate pretty little towns. I hate this pretty little town." He hooked a thumb over his shoulder, toward one of the most dangerous men in the state. "Once this is dealt with I'm leaving. I mean it this time. This is the last mess of Will's I'm cleaning up."

"You don't mean that. You mean it now, but you won't mean it tomorrow. You'd have grown up in foster care if it wasn't for your brother."

"'Care.' Wouldn't that have been something?"

"Come on ..."

"Do you remember how many jobs I worked through high school? Because I sure don't. What did I trade to spend ten years working so he didn't have to?"

"Yeah, but Will made your lunches — even if we did have to wash out those Ziplocs every Friday night. He drove us around when we were kids, right? Summers on the lake? I mean, he did his best. You guys are a team."

"He told me our folks were broke. Turns out that wasn't the case."

"But —"

"Hundreds of thousands of dollars."

The fight went out of Paul. "Ah shit."

"He blew it — all of it — in the first couple of years. Then came the loans and now, Paul, my friend, we are here."

The conversation behind them shifted tone. Gone was the music of pleased-to-meet-you. Smiles faded from Zed and Aberfoyle's eyes.

Paul's voice cracked. "Jack. Plan B." He hated himself for the sound of it. "If there is one, now's the time."

Jack took a half-interested look at the scene behind him: Zed and Aberfoyle, standing face-to-face. Aberfoyle's three wide-bodies propping up his town car, not concerned enough to even draw weapons. One of them looked at his watch. The other one signaled to a third, who sat in the car, listening to the radio. He got out, handed a heavy paper bag to the second, who took out a pre-loved Beretta with a tape-wrapped grip and checked the magazine.

Jack faced the front. To Paul that was an admission: This was now real. This was happening.

Paul swallowed. "They say ... they say he shoots people with silver bullets," he whispered. "When the coroner finds one the case goes away. The cop who returns it to Aberfoyle gets five grand. They say he keeps the used ones in a jelly jar on his desk."

Jack kept his voice low. "You told me the same story when we were nine. I've still never heard anything that —"

Aberfoyle took a snub-nosed .38 out of his pocket, snapped the cylinder open, checked the contents. The ass-ends of six slugs flashed like mirrors.

"I stand corrected."

The cylinder clicked shut. The wide-bodies sauntered over to Aberfoyle and Zed. Gravity seemed to be charging them double, but they didn't care.

Zed nodded a hello. "Mario. Luigi. Princess Peach."

No reaction from the first two. Princess smiled like a prehistoric fish and held eye contact with Zed way too long.

Paul went white. "Fuck me."

Jack backhanded Paul in the chest. "Take it easy. Wolves dig panic."

Paul nodded, a little too quickly.

"All right. Worst comes to worst, over the side, aim for the slope. Legs first."

"What?"

Aberfoyle's voice suddenly went up an octave. "The universe responds to clear intentions, girl. Mine is to get what's mine. What's yours?"

"Hey, Trouble, c'mere." Zed beckoned Jack over, introduced him in that New Jersey accent. "This is my friend. His name is Jack Joyce. He is the brother of William Joyce, the scientist. The man who owes you all that money."

Aberfoyle turned to Jack. "For a smart man your brother is very stupid."

"Zed?"

Aberfoyle tapped Jack sharply on the side of the head with the silver-loaded .38. "Hey. Over here. You and your brother. You close?"

"He's an idiot and I want this over with. What does he owe you?"

Aberfoyle had a laugh like bad plumbing. "More than he's got. More than you got. You got a spread. Nice piece a land. Nice house. I'm takin' that. But so we're clear: that don't even cover the vig."

"The interest," Zed clarified.

"I watch The Sopranos," Jack said. "So what do we do? No, wait, fuck that. You're not getting the house."

"The fuck you say?"

"Give me a figure, I'll work something out."

"The fuck you say?" The .38 was up.

Jack wondered if those kind eyes would be the last thing he ever saw. "I said you're not getting the house."

"Mr. Aberfoyle," Zed interjected, smiling. "You're a businessman. Let's business."

Aberfoyle allowed Zed to lead him a few steps away from Jack. "Boys. Eyes on that one." Aberfoyle adjusted his jacket, gave Zed what was left of his patience. "Make it good and make it quick."

"There's a reason I requested you meet me here," she said. "It's the view."

Paul glanced over the side. His depth perception telescoped hard enough to nudge his balance off-center. "Aim for the slope. Right." He felt sick, closed his eyes.

"That gun you carry," Zed was saying. "The one with the shiny bullets. You direct it toward a problem, pull the trigger, and that problem goes away. Click. Bang. Deleted."

"I like that. I'm takin' that one."

"There's a quote — apocryphal — attributed to Michelangelo. The Pope admired Michelangelo's sculpture of David. He asked Michelangelo, 'How did you do that?' The story goes that Michelangelo replied, 'I simply cut away everything that doesn't look like David.'"

"I don't get it."

"Look at Riverport. You control so much of it. You didn't build that control; you used your magic gun to cut away anything that didn't look like control. Businesses. Careers. People." Zed held up one finger. "I have a magic gun, too." Cocked her thumb. "Click click." She stretched her arm toward the horizon, pointed her magic finger at a lone warehouse close to the waterside. "A year ago your son was DJ'ing at a house party. A girl needed to charge her phone. He let her plug it into his laptop. He synched that phone, downloaded her photos, shared a few choice ones with his friends. One of the photos showed the girl and her boyfriend inside an industrial-grade hydroponic setup. Your boys followed her boyfriend, found the warehouse — the same warehouse my magic gun is pointing at right now." She looked Aberfoyle in the eye. "Those two kids are dead. No one knows who did it, never will, and you have two more silver slugs in a jelly jar on your desk."

Aberfoyle's bottom lip devoured his top, blood vessels reddening around his nose. "Do you believe in God?"

"Click."

Aberfoyle took a threatening step toward her.

"Bang."

The warehouse went up in flames. Aberfoyle went from red to white.

"Calm down, Orrie, it meant nothing to you. You're a child of the fifties. You like cars." Zed's magic gun shifted target. "Click."

"I will fucking end you."

"Bang."

The windows of a downtown chop shop blew out, the corrugated roof spewing blackest smoke. Aberfoyle's phone started ringing. He fumbled it out, stabbed it open, shouted, "I know! Handle it!" He disconnected, raised the .38. Zed kept her eye on Aberfoyle while her gun-finger moved to its third target.

"Don't you dare."

Princess snatched the tape-wrapped Beretta from the backup goon and checked in. "Boss?"

"You like boats?" Zed asked.

"Don't you fucking dare."

"Click."

Aberfoyle's gun was shaking. "Don't ...!"

"Bang."

On the river a yacht exploded.

"Click."

"No —"

"Bang."

And another one.

"Click —"

"STOP!"

Zed looked him in the eye. "To answer your question, Orrie: No. I don't believe in God. I believe in cause and effect." And then, "Bang."

Aberfoyle shrieked as a million dollars turned into a waterborne mushroom cloud. Zed slapped the .38 out of his grip before he could pull the trigger. It hit the deck and went skidding.

"Good-bye, Orrie." She quickly stepped aside.

Princess got ahead of himself, racked the slide, and fired. Sideways, like he had seen in a movie. Princess was no Michelangelo.

The life of Orrie "Trigger" Aberfoyle was taken in hand by a 9mm slug and together they leaped out a ragged window just above his right ear.

Aberfoyle's second-in-command, whose job security had just turned to shit, now profoundly miserable, dumped half a mag into Princess.

In a flash of animal panic the third guy, who now thought he was caught in the middle of an elaborate house-cleaning operation, blew away Aberfoyle's second-in-command.

This last-goon-standing backed away, hyperventilating and wide-eyed, realizing the depth of shit he was in. He waved the gun across Zed, Jack, and Paul, feeling behind him for the car. Zed picked up Aberfoyle's .38 and blatted off three shots in the goon's general direction, making sure at least two silver slugs landed in the town car's bodywork. The goon turned the key, hit the gas, and their immediate problems vanished in a slamming driver-side door and a long shriek of rubber as the town car fishtailed once and tore out of there. The three of them watched it disappear down the road.

Paul's legs lost their muscle, betrayed him, and he pitched back toward the waist-high rail.

Jack was there, seizing him hard by the arms, keeping him from toppling. Paul wanted to say something funny in that moment, something Jack would have said, but all that came out was "Go Team Outland."

Zed appeared, calm hand on Paul's shoulder as she waited for him to get his breathing under control. "Here." She pressed a single silver bullet into Paul's trembling hand. She gave one to Jack and kept one for herself. "That's the future we stole back."

That .38 slug flashed brightly. "Business school," Paul said, and closed his hand. "I'm going to business school."

Jack pocketed his. "I'm starting over. Somewhere else." To Zed, "Come with me."

Zed looked at her own, softly smiled, and sent that .38 slug sailing into the sky and out over Bannerman's Overlook.

Into the Great Mystery.

CHAPTER 2

Saturday, 8 October 2016. 3:33 A.M. Riverport, Massachusetts. Six years later.

The For Sale sign lay on its back in the dewy grass, the house ragged since Zed occupied its rooms. The illuminated skyline behind the sagging roof was a changed thing: smart office blocks, gleaming high-rises, exclusive apartments.

The monolith that was Monarch Tower dominated it all: a Titan's spear tip of irregularly cut black crystal, lit bright with the burning sign of a geometric butterfly.

Monarch Solutions: many-armed, known by all.

A train rattled along an elevated line that curved around and then through the central business district.

Jack Joyce had been away six years. Yet in that time Riverport had changed almost beyond recognition. The old city was breathing its last beneath all that shiny new weight.

He had picked a cold, miserable night to come back. Thirty-six hours earlier he had been on the island of Ko Samet, about four hours from Bangkok. His boots had been wedged into a white-sand beach, with a chilled bottle of Tsingtao slotted into each one. There had been the silence of the ocean and nothing but the sting in his eyes and the salt in his mouth, as he tried not to think about ... Riverport.

Jack stepped away from the cab that had brought him here and shivered. Forty degrees was colder than he'd known for years, and eighteen months in Thailand had left him as tanned as the upholstery of the car he had been leaning against a short time ago. Every Monday for the last year he had told himself he'd leave the next week. But he stayed on. He'd still be in Chiang Mai if Paul hadn't e-mailed.

I honestly thought Will was out of the woods.

Then came the erratic behavior, the outbursts, and then he threatened me. He's in worse shape than when we were kids, Jack ...


At one point William Joyce had been a genius, Jack was sure of that. His peer-reviewed quantum physics articles had netted him fame, attention, and grants. UMass opened its doors to him. The future seemed incandescent.

I drove by the house. I don't think anyone's been there for weeks. I'm concerned he's living under a bridge.

Has he contacted you?


Will was a legal adult when their parents had died. On paper, custody of Jack had gone to Will. In practice, it had been the other way around: Jack spent his teenage years providing for Will, making sure his brother ate, bathed, and didn't go off on a mental tangent and walk into traffic. Being Will's brother was the hardest thing Jack had ever done.

On a brighter (?) note ... honestly I can't tell if this is shitty timing or kismet, but I've been hoping to persuade you to come home. I have something to show you — but it's time sensitive. You need to be in Riverport this week. I've taken the liberty of booking you a first-class flight — open-ended — back here. Day after tomorrow.


Over time Will's quirky personality metastasized. He was a sleepwalking genius, convinced he was unearthing questions people hadn't thought to ask — and none of it made sense to anyone. While Will had spent his days in the barn, tinkering on things that ate years and never worked, Jack had traded his teens for multiple jobs and failing grades.

He still hated himself for having been stupid enough to buy into any of it.

Two birds, one stone?

What I have to show you will change your life. I shit you not.

— Paul


"Hey man." It was the cab driver. "You okay?"

His name was Nick. He stood about six feet in his high-tops and was friendly in a way that suggested no one had ever not been friendly back. Easygoing, broad-shouldered, with a haircut this side of Jailhouse Rock.

Jack hugged himself tighter against the cold and nodded at the driver. "I'm good."

Sunday, July 4, 2010, had been a big day for Jack. After everything that had happened on the Overlook he had packed a bag, driven to his brother's workshop, and punched Will square in the teeth. Then he had pointed his motorcycle west and left Riverport with no intention of ever coming back. Yet here he was.


(Continues...)Excerpted from Quantum Break by Cam Rogers. Copyright © 2016 Microsoft Corporation. Excerpted by permission of Tom Doherty Associates.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Product details

  • ASIN ‏ : ‎ B01D8EYDB6
  • Publisher ‏ : ‎ Tor Books (April 5, 2016)
  • Publication date ‏ : ‎ April 5, 2016
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 2.8 MB
  • Text-to-Speech ‏ : ‎ Enabled
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 445 pages
  • Customer Reviews:
    4.3 4.3 out of 5 stars 111 ratings

About the author

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Cameron Rogers
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Cam Rogers is a novelist, game- and screenwriter. He is the author of 'The Music of Razors' (Ballantine Books, as Cameron Rogers) and 'Quantum Break: Zero State'.

He has written for The Walking Dead franchise, and is currently the writer on Warframe with Digital Extremes in Canada.

He is working on a number of other projects as well as polishing his next novel.

He maintains a website at www.camrogers.net.

He is represented by the Howard Morhaim Literary Agency, New York, and Stacey Testro International, Los Angeles.

Customer reviews

4.3 out of 5 stars
111 global ratings

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Customers say

Customers find the book enjoyable and clever. They appreciate the well-crafted storyline that expands on the game's story with interesting twists and turns. However, opinions differ on the writing quality - some find it well-written and snappy, while others find it difficult to follow or time travel writing difficult.

AI-generated from the text of customer reviews

8 customers mention "Readability"8 positive0 negative

Customers enjoy the book's readability. They find it light, fun, and clever. The world is relatable while still incorporating mystery and time travel elements.

"...Great book! If you liked the game I definitely recommend this as a follow-up read." Read more

"I fairly rote game novelization, not really bad, but not great either." Read more

"A lovely read! Intense and beautifully written. Believable and relatable world while still having the 'unknown' of time travel and messing with the..." Read more

"An engaging, clever book. I'd initially hoped I'd be able to follow it, as I haven't seen the game yet. It is a complete success on that count...." Read more

5 customers mention "Storyline"5 positive0 negative

Customers enjoy the storyline. They find it well-crafted and an expansion on the game's story. The book provides interesting twists and insights that the game did not provide.

"...beautiful the cross between live action cut scenes and the storyline alone was well done in my opinion but sadly my only fault with it is the whole..." Read more

"...The storyline flows nicely and the time shifts were easy to follow, which isn't always clearly defined in books I've read in the past...." Read more

"...reality genre, Quantum Break the Book offers some interesting twist and turns as well as insights into the characters and events found in the game...." Read more

"...a rehash of the game and thought it had a lot of interesting details the game failed to explain (about some characters and time travel situations)...." Read more

5 customers mention "Writing difficulty"3 positive2 negative

Customers have different views on the writing. Some find it well-written with snappy dialogue and a relatable world. Others find some parts difficult to follow, especially the time travel elements and timeline.

"...Zero State is one of the well written ones and it serves Cam Rogers well having been a part of the game's creative process during development...." Read more

"...with the way its written I have to fault a star because time travel writing is difficult and I don't think anyone can make it understandable overall..." Read more

"A lovely read! Intense and beautifully written. Believable and relatable world while still having the 'unknown' of time travel and messing with the..." Read more

"...However, I found some of the writing hard to follow and some detail a little hard to imagine without more added to it...." Read more

Top reviews from the United States

  • Reviewed in the United States on May 17, 2016
    The foreword from Sam Lake alerts readers to the fact that this won't be a straightforward copy of the game's story line which serves it well considering that I have read some well written and some poorly written tie-in books for video games over the past few years. Zero State is one of the well written ones and it serves Cam Rogers well having been a part of the game's creative process during development. The story in the book junctures in different directions in some places from the game. The cast isn't exactly identical to the game cast either plus there's more of a back story to the character of Beth Wilder in the sense that we learn more about her than we learn from her in-game counterpart aside from what already made her a memorable character.

    a persistent concept in the book and the game is that a time traveler cannot alter the timeline that they already went through - in a word time is obdurate to borrow a word from another book I read involving time travel. the event or events will proceed of their own accord because the traveler already knows the outcome from their temporal perspective. attempts to alter prove futile unless the traveler had already done so before in time - following a linear sequence of events - which carries over from an explanation given in Alan Wake by the protagonist Alan Wake in the way that he describes the writing process. Characters and time remain true to themselves even across a myriad of variations.
    11 people found this helpful
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  • Reviewed in the United States on June 15, 2016
    I gave quantum break zero state a novel four stars because first off if you haven't played the game stop reading my review and go play it right now I love the quantum break video game it was breathtaking beautiful the cross between live action cut scenes and the storyline alone was well done in my opinion but sadly my only fault with it is the whole time line of events just seemed awfully hard to follow I just found myself lost at key points in the novel it was like once I understood what was going on I got lost at the next point and I know the whole time line past present future is hard to explain and I don't blame the writer for it but with the way its written I have to fault a star because time travel writing is difficult and I don't think anyone can make it understandable overall I recommend this book to anyone who played the game and anyone who likes time traveling world ending action
    2 people found this helpful
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  • Reviewed in the United States on April 5, 2019
    I loved the game and had to check out this book. Granted, there are a lot of families and some over the top adjectives, but the depth of character development served to answer a lot of questions I had even after 100%ing the game (even if it wasn't canon). Great book! If you liked the game I definitely recommend this as a follow-up read.
    3 people found this helpful
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  • Reviewed in the United States on June 8, 2016
    I fairly rote game novelization, not really bad, but not great either.
    One person found this helpful
    Report
  • Reviewed in the United States on April 18, 2016
    A lovely read! Intense and beautifully written. Believable and relatable world while still having the 'unknown' of time travel and messing with the Universal Laws of Nature.

    I don't know how many times I imagined myself with the powers in this book. Although I'd probably destroy the Universe by accident given half a chance...

    Anyway... READ THIS BOOK!
    3 people found this helpful
    Report
  • Reviewed in the United States on May 3, 2016
    An engaging, clever book. I'd initially hoped I'd be able to follow it, as I haven't seen the game yet. It is a complete success on that count. The snappy dialogue, characters' nuances and environs across time jump off the pages. The storyline flows nicely and the time shifts were easy to follow, which isn't always clearly defined in books I've read in the past. I'll check out more from the author and hope this turns into a series.
    3 people found this helpful
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  • Reviewed in the United States on April 19, 2016
    A fantastic read, and tie in to the ever fantastic game Quantum Break. If you love this book, then you will love the game. What are you waiting for grab it up
    4 people found this helpful
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  • Reviewed in the United States on August 27, 2017
    Not a bad novel, though I preferred the game.

Top reviews from other countries

Translate all reviews to English
  • darthiakve
    5.0 out of 5 stars Quantum Break novelization
    Reviewed in the United Kingdom on August 19, 2023
    Great addon lore for this game franchise in the Remedy Verse. Hopeful that it will be interlinked in future titles.
  • Erick Ortega
    5.0 out of 5 stars Genial
    Reviewed in Mexico on October 19, 2016
    aun no lo leo, pero lo hare, me gustan los libros de videojuegos, aparte me deja practicar con mi ingles
  • Wilhelm
    5.0 out of 5 stars Nice to have
    Reviewed in Germany on July 3, 2016
    Lange kein englisches Buch gelesen. Ergänzt die Geschichte, ist aber kein Muss zum Video Spiel. Das Buch jedoch alleine ohne das Spiel, ist weniger zu Empfehlen ,wie ich finde.
  • Miguel
    4.0 out of 5 stars Bueno
    Reviewed in Mexico on November 21, 2018
    El libro es perfecto , a lo que se ha leído, con referencia al juego pero presentó pequeños detalles al momento de recibirse
    Customer image
    Miguel
    4.0 out of 5 stars
    Bueno

    Reviewed in Mexico on November 21, 2018
    El libro es perfecto , a lo que se ha leído, con referencia al juego pero presentó pequeños detalles al momento de recibirse
    Images in this review
    Customer imageCustomer imageCustomer image
  • J Price
    5.0 out of 5 stars The Quantum Break story after a different Junction...
    Reviewed in the United Kingdom on April 23, 2016
    I'm in the same camp as author Cam Rogers, who said that he was never fond of straight novel adaptations.
    This book puts a spin on the theme of time travel by being written from the perspective of 'in a different time-line, the Quantum Break story could have happened like this'. It brings together elements cut from the final game, and gels perfectly to create a story that is familiar but also fresh at the same time.

    It also adds more depth to the characters, their pasts and their roles, particularly Beth Wilder and Paul Serene. In a way, this novel focuses more on them, painting them into more sympathetic characters.
    Ever wonder what they witnessed at The End of Time? Here's a potential version of events.

    All in all, a well written and engaging book, more so if you really enjoyed the storytelling in the game. It enriches the experience by keeping the story tighter and focusing only on the key players.

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